FMA | Curse of the Homunculi
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FMA | Curse of the Homunculi

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 Class Guide WIP

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Lust
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Female Buffalo
Posts : 12
Join date : 2010-11-04
Age : 26

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PostSubject: Class Guide WIP   Class Guide WIP EmptySun Nov 07, 2010 10:10 pm

Alchemist

Basic Class
One of the classes you may start with

An Alchemist is one of the many remarkable individuals capable of studying and practicing alchemy. As the craft of alchemy requires a full understanding of chemistry and ancient alchemical theory, alchemists are closer to scientists than magicians, but the ability to perform alchemy is also tied to an inherent talent for manipulating matter and energy so not all people can become competent alchemists merely by studying.

Though essentially scientists, alchemists' abilities are incredibly practical and can be applied to the simple enhancement of normal life in the form of quick, relatively effortless repair of objects that ordinarily take a good deal of time and energy to fix. As such, alchemists are revered as productive members of society and hold the concept of Be Thou For The People as their unofficial credo. This creed dictates that alchemists use their abilities for the good of the public rather than for personal gain or political reasons, a creed generally rejected by alchemists who opt for government licenses and funding as State Alchemists.

Despite their obligation to the people, alchemists are also careful to keep the secrets of their research out of the hands of the general public so as to prevent abuse of that knowledge and power by those with less-than-noble intentions. As such, alchemists generally keep their research notes coded so that only they, or other like-minded alchemical geniuses, may understand them.

Ability: Alchemy

Alchemy is, as it is understood in the Fullmetal Alchemist series, the ancient metaphysical science/mystical art of manipulating and altering matter by using natural energy. This act is known as "Transmutation" and its sequence is usually described as:

(1) Comprehension - Understanding the inherent structure and properties of the atomic or molecular makeup of a particular material to be transmuted, including the flow and balance of potential and kinetic energy within.

(2) Deconstruction - Using energy to break down the physical structure of the identified material into a more malleable state so as to be easily reshaped into a new form.

(3) Reconstruction - Continuing the flow of energy so as to reform the material into a new shape.


The proper application of this craft requires not only a full understanding of chemistry and ancient alchemical theory, but also a sort of natural talent towards recognizing and manipulating the physical objects with energy, which require uncommon levels of intelligence and aptitude. Those remarkable individuals capable of studying and practicing alchemy are known as "Alchemists".

There are many paths by which alchemists can transmute the various substances of the world, with some alchemists being said to transmute by way of the Four Classical Elements (Water, Earth, Fire and Air) and some by way of the Three Essential Principles (salt, sulfur and mercury), but the basic tenet at the very foundation of all alchemy is that of Equivalent Exchange.

Equivalent Exchange: The mystical practice of alchemy to create objects out of raw matter or turn one object into another is widely believed to be capable of anything - indeed alchemy is often viewed as magical or miraculous by those unfamiliar with the craft - but it is a science and as such is subject to certain laws and limitations, all of which fall under the concept of Equivalent Exchange: "In order to obtain or create something, something of equal value must be lost or destroyed."

In standard practice, Equivalent Exchange is separated into two parts:


The Law of Conservation of Mass, which states that energy and matter can neither be created from nothing nor destroyed to the point of elemental nonexistence. In other words, to create an object weighing one kilogram, at least one kilogram of material is necessary and destroying an object weighing one kilogram would reduce it to a set of parts, the sum of which would weigh one kilogram.

The Law of Natural Providence, which states that an object or material made of a particular substance or element can only be transmuted into another object with the same basic makeup and properties of that initial material. In other words, an object or material made mostly of water can only be transmuted into another object with the attributes of water.

Rebound: Since the alchemical forces being manipulated are not human in origin, but of the world as a whole, the consequences for attempting to bypass the Law of Equivalent Exchange in transmutation are not merely failure and cessation. When too much is attempted out of too little, what occurs is called a Rebound, in which the alchemical forces that are thrown out of balance on either side of the equation fluctuate wildly of their own accord in order to stabilize themselves - taking or giving more than was intended in often unpredictable and catastrophic ways such as accidental mutation, serious injury or death.

Transmutation Circle: Additionally, though no machines or equipment is needed to produce the energy necessary for transmutation, merely understanding the sequence of transmutation and the limitations of Equivalent Exchange is not enough. Just as the processes of "Comprehension, Deconstruction, Reconstruction" and "In order to gain, something of equal value must be lost in return" are cyclical concepts, the circle itself is the foundation of alchemy.

In order to begin an alchemical transmutation, a symbol called a Transmutation Circle is necessary. A Transmutation Circle can either be drawn on the spot when a transmutation is necessary (in chalk, pencil, ink, paint, blood or even traced in dirt) or permanently etched or inscribed beforehand, but without it, transmutation is generally impossible and all Transmutation Circles are made up of two parts:

The circle itself is a conduit which focuses and dictates the flow of power, tapping into the energies that already exist within the earth and matter. It represents the cyclical flow of the world's energies and phenomena and turns that power to manipulable ends.

Inside the circle are specific alchemical runes. These runes vary widely based on ancient alchemical studies, texts and experimentation, but correspond to a different form of energy, allowing the energy that is focused within the circle to be released in the way most conducive to the alchemist's desired effect. In basic alchemy, these runes will often take the form of triangles (which, when positioned differently, can represent the elements of either water, earth, fire or air), but will often be composed of varying polygons built from different triangles. For example: the hexagram is a commonly used base rune in Transmutation Circles because it creates eight multi-directional triangles when inscribed and can therefore represent all four classical elements at once. Other, more esoteric runes (including astrological symbols, symbolic images and varying lines of text) are prevalent and represent a multitude of other, specific functions for the alchemical energy that is released. Over the nearly 400 year history of alchemy in Amestris, great strides in alchemical research have been made by mixing these runes together to augment their power, converge their results and create entirely new pathways of utilization.

State Alchemist

Sub-Class
Only skilled RPers may start as this

A State Alchemist is an alchemist employed by the Amestrian State Military as part of an elite government mandated program.

As members of the military, State Alchemists are privy to the most advanced alchemical resources, including exclusive access to the best research materials as well as state-of-the-art government laboratories, and are given a sizable research grant each year which can be put to any purpose a State Alchemist so chooses. Also on the list of perks is an automatic military officer rank equivalent to that of "Major" and all the considerable military authority and government influence that comes with it.

In exchange for these privileges, State Alchemists are commanded to obey three basic restrictions:

1) Obey the Military - As part of the military system, State Alchemists are subject to the government hierarchy and must obey the orders of their superiors as well as devote themselves entirely to the protection, advancement and well-being of the nation of Amestris as a whole. Their skills are to be wielded as an extension of the government's power as opposed to means toward individual or popular gain. This particular rule is the root behind the harshest drawback of being a State Alchemist - although alchemists in general are revered by the populace, State Alchemists are treated with a great deal of animosity by those not completely satisfied with the dealings of the current government. As alchemists who have turned their backs on the concept of Be Thou For The People in exchange for government influence, they are often called "Dogs of the Military". Additionally, ever since their successes on the front lines of the Ishval Civil War, State Alchemists with practical skills applicable to combat situations are ordered into battle as "Human Weapons", adding to their relative unpopularity.

2) Do Not Create Gold - Though all alchemists in the nation of Amestris are held to this law so as to keep the national economy from falling into chaos, State Alchemists are more heavily leaned upon to uphold this standard, due to their position under government surveillance, and are subject to military charges upon its transgression.

3) Do Not Create Humans - The nationwide prohibition of Human Transmutation, though also enforced in the case of all Amestrian alchemists, is particularly forbidden to State Alchemists due to the fact that their access to advanced research notes and materials makes it more likely that anyone making a realistic attempt at the forbidden craft would be in the government's employ. Though it is widely assumed that this law is in place because of the moral and ethical ramifications of attempting to toy with human life as well as the considerable danger involved with dealing in Human Transmutation, it is revealed that the true motive behind the government ban is to prevent individuals from alchemically manufacturing their own personal armies.

In order to be selected as a State Alchemist, candidates must undergo an extensive examination process involving a written test proving a high level of aptitude in the field, a psychological evaluation to determine whether the candidate is of sound enough mind to serve in such a specialized branch of the military and a practical examination in which the candidate proves to a military board whether or not his or her skills can be used in real world situations.

Upon acceptance into the State Alchemist program, candidates are given a symbolic title by the Führer based on both their unique alchemical skills as well as their personal and dispositional traits. Additionally, each State Alchemist is given a silver pocketwatch to hold as identification. This watch is engraved with the symbol of the State Alchemist program - the Amestrian Dragon circumscribed in a hexagram (though both anime series alter the hexagram to a nondescript polygram, presumably so as not to invoke Judaism). Although the manga does not describe the pocketwatch as anything more than official proof that the carrier is a State Alchemist, the 2003 anime suggests that each pocketwatch is an alchemical amplifier. The 2003 anime also depicts the watch's silver chain as extendable, as in the instance when the Strong Arm Alchemist, Major Alex Louis Armstrong uses it to tie up a target.

Though State Alchemists are more or less given free license to act as they please within their rank, they must each submit an annual assessment report, detailing the results of their research over the past year so as to prove that they are using their grant money and resources adequately enough to warrant continued membership in the program. It would seem that State Alchemists who fail to hand in an adequate report are put on probation for the next year and that a second failure results in the revocation of their government license.

Homunculus

Basic Class/Species
Must complete a RP test to become one.

Homunculus refers to the mythological concept of an artificially created human, presumably brought into existence by way of alchemy. Though a common concept, well known and understood by alchemists in Amestris, the idea of homunculus is regarded as no more than a farce or faraway fantasy as no individual or group of alchemists has come anywhere close to successfully creating such a being in officially recorded history. Even so, alchemists have been forbidden by the Amestrian government to attempt or research in the transmutation of humans and State Alchemists have such a restriction as part of their creed.

However, off the official record, not only one, but several of these creatures have been created in arcane, sinister secrecy. In the most relevant sense of the word, "Homunculus" refers to seven individuals who lead the rest of the Homunculus. These created humans, named for the seven deadly sins (Pride, Lust, Greed, Envy, Sloth, Gluttony and Wrath), are beings with incredible longevity, astonishing regenerative properties and a host of varied superhuman abilities. The Homunculus usually carry the mark of the Ouroboros upon their bodies and are identified as such by said mark.

In the past 25 years Dante's successor, also called Dante, has created many more Homunculus, although he has only JUST made the 7 Homunculi (The sins). Dante finds either dead bodies, or bodies that were attempted to be ressurected but failed (For Sins only), and feeds them the Red Stone.

Seven-Deadly Sins

Sub-Class
Limited Number
Given to Skilled RPers only

Like Homunculus, the Seven-Deadly Sins (called Homunculi by most people), are immortal for a limited time, though this time is quite large, and they each possess a special ability. They are the commanders of Dante's army and each one possesses a second-in-command.

Dante finds the dead creature and feeds them the red stone. After a while, the Homunculi takes on the form of the human it used to be, with a few changes to it (Like when lust was a human she had tan skin, but as a Homunculi her skin was pale). A Homunculi normally does not have the memories or emotions they had as a human, but they gradually regain them back, and eventually gain a longing to become human. Homunculi made by "Dante" are immortal as long as the Red Stones are inside of them. If a Homunculi becomes Human they retain their abilities, but not their immortal or inhanced Strength, Speed, or Agility (As seen with Sloth. When the red stones were removed she, pretty much, became human but retained her water power (as seen when Lust was attacking her and she turned into water to avoid the attacks))

Chimera

Basic Species
One of the Classes you may start with

A Chimera, as understood in the Fullmetal Alchemist series, is a creature synthesized by alchemically "marrying" two or more dissimilar living beings into a new, complete form displaying attributes of its "components". Though a legitimate branch of bio-alchemy, chimeric research has seen very few significant strives in Amestrian history - or at least in recorded history - and has been described as a science built upon countless dead ends and false starts. Still, the production of such fantastical beings is possible with the proper alchemical expertise and skill.

While the synthesis of chimeras is an accepted, albeit rare and elusive branch of alchemy, the concept of extending its mutative hand to the realm of human characteristics and abilities falls under Human Transmutation and is therefore strictly banned as a practice under the authority of the military. On the other hand, though there are alchemists who flout this decree and step across the threshold into monstrous experimentation, it has been publicly stated that all illicit attempts to create a human-animal hybrid have failed. This is an untruth.

Human Chimeras that are deemed "successes" by the State Military belong to two categories. There are those with entirely human outward forms whose internal makeups have incorporated increased senses, versatile physical structures and abilities identical to the animals with which they have been alchemically spliced, granting them superhuman traits while maintaining an inconspicuous shape. However, the form which the military seems to have accepted as their ultimate success in regards to the creation of Human Chimeras are those capable of transforming from full human form to that of a man-beast hybrid and back at will.
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